BCS 427: Game Programming

This course provides an introduction to two-dimensional game programming. Students will learn how to draw and manage game objects. Techniques for adding sound to a game will be discussed. Creation of computer controlled game objects will also be covered. Students will receive hands-on experience with a current game development platform. Students will be expected to create their own two-dimensional game by the end of the course. Credits: 3.00

Prerequisite

BCS 345 with a grade of C or higher.

Course Objectives

At the completion of this course, students will:

  • Learn the basics of the C# programming language.
  • Learn how to set up a game loop.
  • Learn the differences of polling versus event handling as it relates to game design.
  • Implement loading, drawing and moving sprites on the screen.
  • Utilize object-oriented techniques to manage game objects.
  • Implement user input techniques.
  • Implement collision detection for game objects.
  • Learn how to add sound to a game.
  • Learn how to create computer controlled game objects.

Textbooks

  • Learning XNA 4.0, by Aaron Reed, published by O'Reilly Media Inc.

Farmingdale State College

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