<event>
   <title>Project-Based Learning in the Age of AI: Designing Assignments That Hold Up</title>
   <timestamp>
      <start>2026-09-29T11:00:00</start>
      <end>2026-09-29T12:00:00</end>
   </timestamp>
   <date>
      <start>
         <timestamp>2026-09-29</timestamp>
         <dateShort>9/29/26</dateShort>
         <dateLong>September 29, 2026</dateLong>
         <allDay>false</allDay>
      </start>
   </date><time>
      <start>
         <format24>11:00</format24>
         <format12>11:00 AM</format12>
      </start>
      <end>
         <format24>12:00</format24>
         <format12>12:00 PM</format12>
      </end></time><location>
      <building>
         <value>greenley-library</value>
         <display>Greenley Library</display>
         <mapUrl>https://map.farmingdale.edu/#ctdl-UMAP_20251014201834322,BLD_20251121171426459</mapUrl>
      </building>
      <room>Faculty Center 206</room>
   </location>
   <hiddenFromCalendar>false</hiddenFromCalendar>
   <status>active</status>
   <contact>
      <name>Jennifer Jaiswal</name>
      <email>jaiswaja@farmingdale.edu</email>
      <phone>934-420-5775</phone>
   </contact>
   <image>
      <url>https://www.farmingdale.edu/images/placeholder/fsc-event-header-1110x380.jpg</url>
      <altText>Graphic that reads "Farmingdale State College Upcoming Event" with a green background
         and darker green diamonds surrounding the text on the graphic</altText>
   </image>
   <description>Project-Based Learning in the Age of AI: Designing Assignments That Hold Up
      Hosted by: Prof. Michael Berrell
      What happens when an assignment can be completed by AI without the student making
      any meaningful decisions? In this hands-on workshop, faculty will explore how principles
      from project-based learning and design thinking can help us rethink assignments for
      the age of generative AI. Participants will bring an existing assignment, project,
      or learning objective and work through a practical framework for redesigning it around
      process, iteration, decision-making, and evidence of learning. We will consider both
      AI-resistant and AI-integrated approaches and use AI itself as a tool for testing
      and developing stronger assignments.
      What to bring: 
      
      One assignment, project, or learning objective from a course you teach that does not
      currently uses AI
      If possible a laptop with the AI app of your choosing installed.
      Project-Based Learning in the Age of AI: Designing Assignments That Hold UpProject-Based
      Learning in the Age of AI: Designing Assignments That Hold UpProject-Based Learning
      in the Age of AI: Designing Assignments That Hold Up
      Hosted by: Prof. Michael BerrellHosted by: Prof. Michael Berrell
      What happens when an assignment can be completed by AI without the student making
      any meaningful decisions? In this hands-on workshop, faculty will explore how principles
      from project-based learning and design thinking can help us rethink assignments for
      the age of generative AI. Participants will bring an existing assignment, project,
      or learning objective and work through a practical framework for redesigning it around
      process, iteration, decision-making, and evidence of learning. We will consider both
      AI-resistant and AI-integrated approaches and use AI itself as a tool for testing
      and developing stronger assignments.What happens when an assignment can be completed
      by AI without the student making any meaningful decisions? In this hands-on workshop,
      faculty will explore how principles from project-based learning and design thinking
      can help us rethink assignments for the age of generative AI. Participants will bring
      an existing assignment, project, or learning objective and work through a practical
      framework for redesigning it around process, iteration, decision-making, and evidence
      of learning. We will consider both AI-resistant and AI-integrated approaches and use
      AI itself as a tool for testing and developing stronger assignments.
      What to bring: What to bring: What to bring: 
      
      One assignment, project, or learning objective from a course you teach that does not
      currently uses AI
      If possible a laptop with the AI app of your choosing installed.
      
      One assignment, project, or learning objective from a course you teach that does not
      currently uses AIOne assignment, project, or learning objective from a course you
      teach that does not currently uses AI
      If possible a laptop with the AI app of your choosing installed.If possible a laptop
      with the AI app of your choosing installed.
      </description>
   <tags>
      <tag>facultycenter</tag>
      <tag>distance-learning</tag>
   </tags>
</event>