Mobile Applications Development Minor
The Mobile Applications Developmentminor is available for students who wish to develop a deeper understanding and practical skill sets in mobile applications development. Students selecting this Mobile Applications Developmentminor will take 18 credit hours of coding and computer applications courses.
Student Learning Outcomes:
About Academic Minors
Farmingdale State College students are invited to enhance their studies with an "Academic Minor." A minor is a cluster of thematically related courses drawn from one or more departments. In addition to department based minors (e.g. computer programming & info systems), interdisciplinary minors are also available (e.g. legal studies).
Academic minors are approved by the College-Wide Curriculum Committee and the Provost. Students must make application for an academic minor through the department offering the minor in conjunction with the Registrar's Office Specific course work must be determined in consultation with a faculty member in the department offering the minor. A statement of successful completion of the academic minor will appear on the student's transcript at the time of graduation.
Admission to Farmingdale State College - State University of New York is based on the qualifications of the applicant without regard to age, sex, marital or military status, race, color, creed, religion, national origin, disability or sexual orientation.
Computer Programming and Information Systems | Dr. Jill O'Sullivan, Chair | email@example.com | 934-420-2190
Subject to revision
Choose one of the following:
BCS 120 Foundations of Computer Programming I
This course introduces the C++ Programming Language as a means of developing structured programs. Students will be taught to develop algorithms using top-down stepwise refinement. Students will be introduced to the concept of Object Oriented programming. In addition, students will get a thorough exposure to C++ syntax and debugging techniques.
BCS 230 Foundations of Computer Programming II
This course expands the knowledge and skills of Foundations of Computer Programming I. Among the topics covered are: arrays, pointers, strings, classes, data abstraction, inheritance, composition and overloading. Prerequisite(s): BCS 120 with a grade of C or higher
BCS 345 JAVA Programming
This course is designed for students with some experience with programming. The syntax of the Java programming language, object-oriented programming, creating graphical user interfaces (GUI), exceptions, file input/output (I/O), and how to create Java applications and applets will be covered. Prerequisite(s): BCS 230 with grade of a C or higher.
BCS 421 Android Mobile Application Development
This course provides an introduction to Android mobile application development. Techniques for designing the user interface will be discussed. The Android application lifecycle and issues related to battery life will be covered. Storing application data using a database will be explored. Students will receive hands-on experience using the Android mobile application development platform. Prerequisite(s): BCS 230 and BCS 345 with a C or higher.
BCS 422 iOS Mobile Application Development
This course provides an introduction to iOS mobile application development for Apple devices. Students will be introduced to the Swift programming language. Emphasis will be placed on good programming practices, on object oriented techniques, and on using established design patterns for mobile applications. Students will receive hands-on experience using the Xcode development environment to build example apps. Basic instruction in Objective-C will provide students with the ability to read and reuse legacy iOS code. Prerequisite(s): BCS 345 or BCS 370 with a grade of C or higher.
BCS 370 Data Structures
This course will present sequential and linked representations of various built-in and abstract data structures including arrays, records, stacks, queues and trees. Algorithms will be developed relating to various sorting and searching techniques, merging and recursion. A high-level structured programming language, such as C, using both static and dynamic storage concepts, will be used in exploring and developing these algorithms. Prerequisite(s): BCS 230 with a grade of C or higher.
BCS 427 Game Programming
This course provides an introduction to two-dimensional game programming. Students will learn how to draw and manage game objects. Techniques for adding sound to a game will be discussed. Creation of computer controlled game objects will also be covered. Students will receive hands-on experience with a current game development platform. Students will be expected to create their own two-dimensional game by the end of the course. Prerequisite(s): BCS 345 with a grade of C or higher.
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